GI (Guard Impact) is back in the way it was in the second installment as well being a meterless parry which wasn’t the case in the past few titles. The gameplay can be as fast as SoulCalibur two and is easy to play but hard to master. SoulCalibur is what you’d expect in this department and is definitely as solid and fun as ever. Moving on from visuals lets go on over to the (arguably) most important part of the fighting game experience, the gameplay. This time around SoulCalibur is sure to impress players in this department. Stages are a huge part of the experience and can sometimes make or break certain aspects. The game’s backgrounds have the type of feeling that makes you feel as if you could just walk away and end up in an open world exploration game and that’s one thing I welcome in fighting games. I even find myself from time to time being distracted from matches of my own to take a look at my surroundings and take it all in. The greenery of the stages is lush and pops well during battles. The environments are beautifully put together and represent the game amazingly. In the graphics and visual department, SoulCalibur VI wholeheartedly delivers 100%. Platform(s): PlayStation 4 (reviewed), Xbox One, and PC SoulCalibur VI takes everything that made the past well loved installments such as everyone’s favorite SoulCalibur II good and adds a few of its own flair to it. SoulCalibur VI is a reboot of the 3D weapon-based combat series and in many’s opinions, much needed one at that. This legendary quote from the well-loved fighting game series SoulCalibur is the newest series installment in 1 sentence. Transcending history, and the world, a tale of souls and swords, eternally retold
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